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Young Guns Tourney
is sent for July 22nd
and is for 18 and under
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Tournament
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Birthday / Bachelor
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Going Inside A Tournament       06/28/00
There are tons of articles about tournaments written from the prospective of participants or spectators, but never from the prospective of the organizer. What goes on behind the scenes to make a successful tournament? What defines successful? Let's take a look!

On May 28th, the second of our Year 2000 series tournaments, our Road to Arruba 3 man speedball series begins around 10:00 am. The weather cooperated with us-- this time. Perhaps, this is the one big variable that makes or breaks a tournament, however it is well out of our control. At last, The field was ready to welcome the 10 teams that are going to participate in today's event.

Around 8:00 the first of the teams arrive. From the First Knights to the Yahoo Boys, the teams were getting set in the parking lot. Some of the young guns were nervous after seeing the Cockers, Angels, and other high-end guns. A thought crosses my mind, how could we make the event more far for them? Perhaps a young guns tourney? Yeah, that is it! But for today, we will just make sure they have fun, because after all, that is what it is about. You don't play paintball because it is like a job. You don't play paintball because your parents make you. You play for the adrenaline rush, you play for the love of the sport. The time quickly approaches 10:00am, and it's time to start the event, but does it really start there?

Months ago, the dates were arbitrarily picked out of the calendar, with the hopes that the weather was going to be in our favor. As it turns out, we are 1 for 2. Our first tournament on April 9th was a disaster! It was cold, windy, and snowing. We addressed the captains of the teams, and asked if they wanted to try and play. The answer was yes!

We finished first round and had to stop shortly after that due to the weather which subsequently broke a pole. The tournament had to be rescheduled that minute due to our countless birthday parties, bachelor parties, and other events such as the Zap Amateur Open already filling our calendars. Next Sunday was no good. How about the Sunday after that? Easter? Would people really want to play on Easter, the answer was a surprising yes. One disaster adverted.

After the dates were set, the hardest part was about to begin. We would have to advertise to get the word out, but where? We decided to try the magazines, we ran ads in Paintball 2Xtremes and Paintball Sports. The response we received from New York, New Jersey, and Massachusetts was great, but what about Connecticut? How come Connecticut players were not responding? It is a fact that most Connecticut teams play outside of Connecticut. Our store team, The Wyld Kards do, Connecticut Mayhem, Backlash, Flash Over, and Fire Storm all do.

Besides the fact, there aren't many paintball teams in Connecticut as there are in California, New York, etc. We had to convince a new generation of paintball players that the tournaments were not going to be "cheating amateur teams that like to light players up with their Angels". The perception by most non-tournament experienced players is that the tournaments are either too competitive, too much cheating, or are too expensive. In fact, we had to tell them that they could just throw together a bunch of guys to come down and just play because most did not have 'teams'. After reassuring them it would be fun, they started signing up.

As we approach the May 28th event date, certain things had to be completed. The field was redone from the last tournament to allow for a better game flow. Schedules were being re-worked as a majority of the teams registered after the deadline. Refs had to be lined up for the day. Gas and paintballs had to be ordered and delivered to the field. Prize packages had to be decided on. And then finally we get to the morning of the tournament.

Most of the crew awoke around 5 in the morning to complete final preparation to the field. The music had to be set up. A problem with the nets had to be fixed. Tanks and paint must be carried out to be sold. Final walkthroughs for all those involved was finally completed by about 9:30. At that time, the captains' meeting was set to start. A quick walkthrough with the head refs to ensure everyone understands the rules and to just reinforce the idea that this is going to be a fun day.

Finally, the calls for paint and air rang out. Team schedules were passed out. The first game was set to begin in five minutes. After we finish the Road to Aruba tournament, there is not much time before the next, where this process begins all over again. Hopefully when you go to a tournament or big game in the future, you'll appreciate the behind-the-scenes efforts that go on, and more importantly you'll enjoy the event!

The Preliminaries and Semi-Finals went by quickly, without any problems. The younger players got the taste of their first tournament, and did surprisingly well! Despite their gun troubles (most had trouble with the chrono limit of 250 fps) all of the 'young guns' teams did a great job. Most were eliminated from the finals early on, but they stuck around and watched the rest of the games, knowing that someday, in the very near future, they will be there.

When the first two rounds were done, four teams emerged victorious and ready to enter the finals. They were High Velocity (NY), First Knights, Juvenile, and Requiem.

It was a tough battle for the winner, but eventually High Velocity had come out the winners, and would be sent on to the regional site to battle for a chance to play in Aruba.

 

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    T  10am-7pm
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    S  10am-7pm
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     Hours as of:
       6/28/00

 

 

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